|Program type||Nintendo 64 emulator|
|Developer||Schibo and Rice|
1964 is one of the oldest and most popular N64 emulators and has support for almost all ROMs that have been released for this system.
1964 works by means of a plugin system, like the Playstation PCSX emulator , where everyone can write plugins dedicated to sound, controls, video or / and RSP. The 1964 kernel is often thought to be much more stable than most Nintendo 64 emulators like Project 64 . 1964 needed a somewhat new machine for the time it came out; a 700 MHz Celeron or better, a graphics card at least as powerful as a GeForce 2, 128 MB of RAM and DirectX 8.0 or higher versions are recommended.
However, if we want the emulator to work completely, we will need at least an AMD Athlon XP 2200 or better, or an Intel Pentium 4 of 2 GHz or better, 512 MB of RAM, and Windows 2000 or XP. These higher requirements are needed for games that demand much more memory and processing power like GoldenEye 007 , Perfect Dark , or Conker Bad Fur Day , all of which pushed the console to the limit.
In this case, Windows XP or 2000 are essential because the win32 version of the emulator is more stable than under Windows 98 or ME. Stability is important, due to the fact that emulation can end when the application closes. Under pre-NT systems, the application may crash if the emulator runs a large number of unsupported opcodes.
Despite the great advanced emulation, one of the complications is 100% compatibility due to the CPU. The MIPS CPU of the Nintendo 64, the R4300i, is very complex and not all of its functions are supported.
With the help of plugins like the Rice 1964 video plugin you can load textures in higher resolution.