3D accelerator - 3D-Beschleuniger
A 3D accelerator is an extension of the graphics card in a personal computer that specializes in the calculation and display of three-dimensional objects. This extension can compute triangle-based algorithms (such as Z-buffers , texture mapping ) and antialiasing through hardware acceleration much faster. Every PC sold today has at least a rudimentary 3D accelerator that is integrated into the graphics card. Replacing it with a faster graphics card is quite easy, the 3D performance can be increased tenfold. 3D accelerators can also be found in game consoles like theXbox 360 , Wii and PlayStation 3 use. Cell phones are also increasingly being equipped with corresponding accelerators in order to offer more appealing operation and playability. 
The first 3D accelerators for the private market appeared in the mid-1990s.  Originally it was plug-in cards that were additionally installed (e.g. 3dfx Voodoo Graphics ). The signal from the old graphics card was looped through this expansion card and was only interrupted when displaying 3D content. The old graphics card was still responsible for displaying 2D content (DOS console, Windows interface).
For the professional market, however, special 3D cards have been produced since the 1980s (e.g. IBM PGC , TIGA  or Diamond FireGL ). These cards were mainly used in mechanical engineering, civil engineering ( CAAD ) and circuit design in electrical engineering of CAD / CAM programs application. The initially proprietary software interfaces were standardized with the OpenGL initiative. In their field of application, these special cards were far superior to the 3D accelerators from the consumer market in terms of speed, and at the same time they were unsuitable for computer games. 
At the end of the 1990s, the 2D and 3D functions were combined on one graphics card (e.g. 3dfx Voodoo Banshee ). In the further development, on the one hand, the pure drawing performance of triangles was further increased through massive parallelization ( filling rate in megatexels / s). At the same time, the accelerators were expanded to include additional capabilities. This included the integration of the T&L unit into the graphics card, (programmable) pixel shaders and physics engines . Because of their specialization in graphics computing, today's GPUs are the CPUssuperior in their computing power. The number of transistors in the current (June 2012) graphics processor from AMD (Radeon HD 7970, approx. 4.3 billion) and the current top model from Intel ( Ivy Bridge-HE-4 , approx. 1.4 billion, of which approx 405 million for the internal graphics part). The development of the integration density of graphics processors has even exceeded Moore's law with an annual factor of 2.4 .
The connection of the 3D accelerator to the overall system made special demands on its construction, since very large amounts of data have to be transferred. The bandwidth of the ISA bus was nowhere near sufficient. This necessity led to expansions such as the EISA bus or VESA local bus . The successor standard PCI soon no longer met the increased requirements. A new standard for graphics cards was introduced with the AGP slot. A general slot for 3D accelerators is only common again with PCI Express .
- Texture Mapping
- Masking calculation (with Z-buffer , clipping )
- Vertex-Shader (ersetzt Transform and Lighting)
- GPGPU, e.g. B. to serve as a physics accelerator for collisions
- Page no longer available , search in web archives: Qualcomm presents 3D chip for mobile phones - report on pcwelt.de from 23 August 2007
- Manfred Bertuch: bread and games. Focus on 3D graphics hardware. c't, May 1996, accessed March 27, 2015 .
- C't magazine: The TIGA is awakened, The graphic interface TIGA and its competitors , issue 11/1990, page 220.
- Vergleich Diamond FireGL mit Riva TNT-2 im C't-Magazin 07/1999